inout-games

1 spilleautomater

inout-games -spilleautomater

Et udvalg af inout-games spil, anmeldt med regler og RTP-information.

Drop the Billionaire
Drop the Billionaire

Udbyderens generelle regler

Rutinerne nedenfor gælder hvert spil fra studiet.

How to play & controls

Auto game: hold the SPIN button to enable automatic play. Select the number of rounds to run, and each result appears before the next round begins.

Set your wager before the round starts. The available bet range is 0.01 to 150 EUR.

Press PLAY to start the game. Five random symbols will appear and lock in the upper area.

Choose your bet and press Spin or the spacebar to begin the round.

Select your stake before each round gets underway.

Shots and rounds: one round equals one shot. In manual mode, each tap on a chicken fires a single shot. Holding SPIN activates continuous shooting for as long as the button is held.

Progressive multiplier growth: if you select a target and fail to destroy it N times consecutively, its potential multiplier increases with each miss by a fixed amount, resetting to its starting value only when the target is destroyed.

Hit the Play button to start the round.

Pick your bet and press Spin or the spacebar to start. Land 3 or more matching symbols on neighbouring reels from left to right to win.

Choose a game mode and set your bet. Multiple bets at different amounts can be placed in a single round. 2.1. Select the animal, or animal combination, you want to back and wait for the draw. 2.2. Select a number and wait for the result: for a number bet, pick the required digits and wait for them or the matching animal to be drawn. 2.3. For convenience, autoplay is also available by holding the Play button.

After selecting which cards to keep, click Deal to swap the rest; this can be done once per round. Any card not marked to stay is replaced. You may also keep all five cards to preserve your original hand, in which case pressing Deal leaves the cards as they are and ends the round.

A player may take the double-up offer up to 5 times, putting the current winnings at risk each time. If the selected card matches the rank of the card revealed at the start, the winnings are neither doubled nor lost, the double counter does not advance, and that attempt does not count toward the 5 total. Press CASH OUT to exit double-up mode and collect the current doubled amount.

Press Play to start the round and begin building your tower.

Place blocks by pressing Go. Each press adds a new block to the tower, and each successful placement increases the win multiplier. Cash out at any time to secure your winnings. Missing a placement or dropping a block ends the round entirely.

Select your risk level. More bombs increase the potential reward but also make winning harder.

Paylines & wins

All symbols pay from left to right on your selected paylines. Free Spins winnings count toward the total win. All wins are multiplied by the stake per line, only the top payout on each line is credited, and wins from separate lines are added together.

Get 3 or more matching symbols on neighbouring reels from left to right to win.

Winning combinations pay from left to right on active paylines only, with the best payout per line awarded. There are always 20 active lines.

The maximum possible win has been reached.

A win is paid when your hand forms a qualifying combination; refer to the Combinations section for the full list.

If you hold a winning hand after exchanging cards, you may risk it in DOUBLE UP to attempt to double the payout; see the Double up section.

Wild symbols

Wilds replace every symbol except Bonus and appear only on reels 2, 3, and 4. Each Wild carries a random x2 or x3 multiplier. When more than one Wild contributes to the same win, their multipliers are combined.

Once they appear, Wild symbols remain sticky until the bonus round concludes. They replace all symbols except SCATTER and land only on reels 2, 3, and 4, each carrying a random x2 or x3 multiplier. When several Wilds form part of the same win, their multipliers are added together.

The goal of the video poker game is to build the best 5-card poker hand possible. The game uses a standard 52-card deck plus 1 joker. The joker is a wild card that can replace any other card to complete winning hands. The deck is reshuffled before every round. Hand rankings follow standard poker rules; see the Combinations section.

Royal Flush, 5 of a Kind, Wild Royal Flush, Straight Flush, Full House, Flush, and Straight all require 5 cards. Four of a Kind and Two Pairs require 4 cards. Three of a Kind requires 3 cards. Kings or Better requires 2 cards.

Scatter & free spins

Wilds replace all symbols except SCATTER and can boost wins with x2 or x3 multipliers.

Fill the SPIN gate with enough balls to trigger a FREE SPIN.

The bonus round begins when the bonus meter is fully filled or when BONUS appears on the FREE SPIN wheel.

Multipliers

Bonus Game: collect 3 lights during play to trigger Free Spins, or buy the feature directly. Free Spins by difficulty level are Easy (9), Medium (7), Hard (5), and Daredevil (3). In the bonus, the chicken halts automatically one step before danger on each spin, reaching the highest multiplier. Once all Free Spins are complete, the accumulated multiplier is paid out automatically.

During normal play, collect three coins to trigger the Bonus Game, or purchase it outright. The Bonus Game awards a fixed number of Free Spins in which the chicken moves on its own, always stopping one step before burning and reaching the peak multiplier on every spin. All multipliers from those spins are summed and added to your total win.

Target types: various chickens fly across the farm, each with its own multiplier ranging from x1.1 to x48, with progression up to x120.

Win or lose: a win means your shot connects, the chicken explodes at once, and your wager is multiplied by its coefficient. A loss means you hit the chicken but it does not explode, and the round payout is forfeited.

Gathering FREE BONUS energy unlocks the mini-slot, where free spins and multipliers may appear.

When a sector receives a multiplier, the payout increases accordingly.

An instant payout is awarded. If the winning sector carries a multiplier, the payout is increased accordingly.

The Bonus Game includes a set of Free Spins in which movement is automatic and always halts one step before a fall, reaching the highest possible multiplier on each spin. All multipliers accumulate across the awarded spins and are added to your total win.

A toy is drawn from the Lucky Ducky machine. Each toy collected raises your multiplier.

Keep gathering toys to grow your multiplier. The more you collect, the larger your potential win.

Special bonus features may activate during play, granting extra toy picks, higher multipliers, or additional prizes.

A locked chest sits at the bottom of each row. Clearing an entire row opens the chest, which drops a multiplier that is applied to the total win. If multiple chests open, their multipliers are multiplied together. Possible chest multipliers are 2x, 3x, 4x, 5x, 10x, 25x, 50x, and 100x.

During normal play, trigger the Bonus Game by collecting three flowers or buy it directly. The Bonus Game grants a fixed number of Free Jumps in which Pepe moves on his own, always stopping one step before being eaten and reaching the highest possible multiplier on every jump. All multipliers accumulate across the bonus and are added to your total win.

A win increases the payout multiplier, a draw leaves it unchanged, and a loss forfeits your bet.

Bonus & features

Begin by guessing which cells are winners. You can stop at any time and collect your accumulated winnings.

Choose 1 of 10 different fruit combinations. The difficulty level of the game adjusts the winning coefficient for those combinations.

Substitutes for all symbols except Bonus, Chicken, and Super Chicken.

Triggered when 3 or more BONUS symbols land on the reels.

In the multiplication game, you may collect your winnings after each successful round or continue.

In the fast game, you may collect your winnings after each successful round.

Free spins can also be purchased by clicking the Buy bonus button.

Selecting All Bonuses automatically places the chosen bet amount on all three bonus sectors at once.

The bonus game begins: ice fishing.

During a round, any cards not marked as HOLD can be discarded and replaced with new ones. The Auto Hold option is also available and selects the best cards to keep automatically; see the Auto Hold section for details.

Substitutes for all symbols except Bonus, Joker Coin, and Super Joker Coin.

During normal play, trigger the Bonus Game by collecting three lightning symbols, or purchase it directly.

Once activated, your probability of hitting a bonus game is multiplied by 5.

When three scatters land or the bonus is purchased, the bonus game begins. It includes 4 free spins following the same rules as the base game, except the field is not regenerated between spins. The same field is cleared across all 4 free spins, preserving block-breaking progress throughout.

When three scatters land or the bonus is purchased, the bonus game begins. It includes 3-4-5 free spins that follow the same rules as the base game, except the field is not regenerated between spins. The same field is cleared across all 3-4-5 free spins, preserving block-breaking progress throughout.

After BLOCK BONUS activates, remove the protective coating from the cells or choose AUTO PICK to earn 3-4-5 free spins. The first symbol to appear three times determines the number of free spins the bonus will award.

Score a goal to win. You can carry on or press Claim to collect your winnings.

Adjusting the bet per ball or the number of balls per drop resets all bonus progress to the start.

Strike the bumpers to fill the bonus meter.

During the bonus game, hit the bumpers to gather energy and earn additional free balls.

The bonus game ends when the balls run out before the bonus meter is filled.

Gather energy to launch the bonus game.

Filling an entire element triggers an automatic payout of the collected bonus.

Fly the route. The wheel travels a unique flight path lined with elements that alter your potential win.

Win or Lose: a Win occurs when the wheel settles on the sand and your running total is credited. A Lose occurs when the wheel drops into the pit or strikes the Wall, ending the round with no payout.

General rules

Higher difficulty settings produce bigger coefficients. As the difficulty increases, fewer winning cells are needed in a row.

Your payout is determined by whichever fruit combination lands on the reels.

Choose your wager amount before the round gets underway.

Fly the route from start to finish. The plane travels a flight path packed with mathematical elements that alter the win you can achieve.

Win or Lose: a Win occurs when the plane touches down on the runway without being destroyed and your running total is credited. A Lose occurs when the plane falls into a pit, ending the round. If the plane strikes a ground rocket after landing, it explodes.

Win rounding: when your payout exceeds your bet, the profit is rounded up to the nearest whole number. When your payout is below your bet, it is rounded down to the nearest whole number.

Each round runs for 15 seconds, at which point the winning team is determined.

At round's end, payouts are distributed between the two teams. The losing team's bets, less a 5% commission, are divided among the winners in proportion to each winner's bet size.

A win is awarded when the ratio lands at or above the value you chose.

Win condition: match 3 identical symbols to win. Once a match is made, the round closes and all remaining cards are flipped automatically.

Guaranteed win: the Chicken-Banana game cannot be lost. Every round concludes with a 3-symbol match and a payout.

Payouts are calculated from the paytable and applied to all active paylines.

Fly the route from start to finish. The Billionaire travels a distinctive path lined with elements that affect the win you can achieve.

Catching a flying fish awards a random number of Free Spins. During Free Spins, boosters function identically to the main game, but purchasing Dynamit is not available.

The outcome of the round is derived from the server seed and the first 3 bets placed in that round.

The screen displays the combined total of all bets placed during the current round.

Jogo do bicho is a numbers-based betting game linking digits to 25 animals. Each animal corresponds to four two-digit numbers, ranging from the ostrich (01, 02, 03, 04) through to the cow (97, 98, 99, 00). Players aim to predict the correct number or animal combinations.

Four cards sharing the same value, with a joker completing the hand.

Five cards sharing the same rank, with a joker completing the hand.

A royal flush that is completed using a joker.

Set your bet by selecting the amount you wish to wager before the round begins.

The bet applies to the whole round and cannot be modified once the round is underway.

Each round consists of 15 shots, any of which may produce a win or a loss.

Fly the route from start to finish. The penguin travels a unique flight path loaded with elements that affect the win you can achieve.

Win or Lose: a Win occurs when the penguin touches down and rests on the ice and your running total is credited. A Lose occurs when the penguin plunges into the water or collides with a stone, ending the round.

Up to 20 rounds can be won.

The round runs for 15 seconds, after which the results are calculated.

Place one or two bets and wait for the round to start.

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